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Some of the crates on the conveyor belts have panels that resemble ? Blocks, Empty Blocks and Brick Blocks.Birdo, please proceed to the information counter on Floor 2." "Paging Galaxy Airlines, Flight 2218, passenger Ms."Passengers departing on Galaxy Airlines, Flight 2580, bound for Dolphin Shoals, should proceed to customs and immigration at this time.".This is inconsistent with the signboard before the finish line, which says flight "Sweet Sweet Canyon BBIA 4300.".International Airline, Flight 117a to Sweet Sweet Canyon, departing from Gate 3." "This is the final boarding call for Boomerang Bros.These are the voice lines that can be heard within the station: There is an intercom in the airport that makes references to Birdo, Sweet Sweet Canyon, and Dolphin Shoals.This serial number is a possible reference to the European release date for Super Mario Sunshine (OctoMS, possibly standing for "Mario Sunshine.") There are some storage crates in Sunshine Airport with the serial number "55402MS".At one point, a couple of the Koopa rock formations reminiscent of the one from Koopa Troopa Beach in Mario Kart 64 and Mario Kart 7 can be seen in the background.The Mario Kart 8 Deluxe 200cc staff ghost is Luigi with a time of 1:45.437. The staff ghost for this track is Rosalina on the Circuit Special, and the time is 2:24.429. The crates may contain Mushrooms or Green Shells. One can drive through an area with conveyors carrying luggage cutting off the final turn.The left turn into the terminal can be cut off if one boosts through the grass.One can cut off the left turn before the first gliding section if one uses a speed boosting item in the correct place.When under a plane, sounds in the game become muffled. Posters of Water Park, Dry Dry Desert and Sweet Sweet Canyon can also be seen. There is one last right turn to the finish line.Īt the finish, a departure board can be seen on the right, including names of various other tracks. Players descend, land on a helicopter pad outside the terminal, then turn left and re-enter the terminal. Afterwards, racers hit a Glide Ramp and enter another gliding section. Several Spin Boost Pillars are present here. The gilding section travels up into an anti-gravity platform suspended in the air, which loops around a three-quarter turn. Shortly after, players will take a left turn, and then hit some Dash Panels leading to a Glide Ramp, where a plane flies over the lead racer. The track then splits into two alternate paths one where a jump can be taken onto the wing of a plane, proceed through it and come out on the other wing, or one where the jump is not taken so the player drives under the plane. Once passing under it, a ramp leads to a raised track which then turns left. After this, there is a small jump over a conveyor belt, after which the track proceeds under a Boeing 747.
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After a hairpin turn, players will exit the terminal by taking a jump onto the apron. The course as seen from the starting line